Resources

Resources effects


 * Alchemy: Every time you cast a Spell, gain 150 Gold.


 * Art: All realms gain a +1 Diplomatic Offset toward you.


 * Beer: All of your Standard Infantry gain +1 Morale. Does not apply to Undead, Monsters or Dragons.


 * Contraband: You have a -1 Diplomatic Offset with all Civilized Realms. Gain 350 Gold per turn.


 * Crafts: All provinces you own with a 1 currentEconomy function as 2 this turn for purposes of generating Gold


 * Finance: At the end of each turn, add 2% interest to your Treasury.


 * Fish: Upkeep of all Standard Units is -4 per turn (to 0). Does not apply to Undead


 * Gems: Gain 75 Gold per turn.


 * Horses: Purchase Price of Cavalry is -100 Gold. Does not apply to Mercenary or Auxilliary troops or to Monsters and Dragons.


 * Iron: Purchase Price of Infantry is -50 Gold. Does not apply to Mercenary or Auxilliary troops, or to Monsters


 * Lumber: Purchase Price of Naval Units is -15% Gold.


 * Salt: All Units in any Fortifications you own each have -15 Upkeep (to 0) this Turn.


 * Stone: All damaged Fortifications repair by 1 point automatically per turn. This is in addition to any other repairs underway


 * Wine: Increase Morale of all Elite Units by +1. Does not apply to Undead, Monsters or Dragons


 * Wool: Each Turn, 1 random Standard Unit decreases Upkeep by 10 (to 0) permanently. Bonus applies once only per Unit. Does not apply to Undead, Dragons, Elves, or Monsters